Yashudan Info Sheet
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List of Events
List of Characters
List of Planets
Magic List
List of Drugs
List of Terms and Places
Information on the Areates
Majestic Battle

List of Events
Year 0 - Jarrel's Sacrifice
Year 21 - The beginning of the events in "The Areates War" (short story)
Year 2200 - The beginning of the events in "Imposing Our Will" (short story)
Year 5305 - The beginning of the events of "Siege of Parnest" (game)
Year 8012 - The beginning of the events of "I've Always Enjoyed the Saxophone" (short story)
Year 7615 - The Knights of Free Carocca is established
Year 9008 - The beginning of the events of "Ashes of Aintell" (game)
Year 9017 - The beginning of the events of "Toxic Fog and Toxic People" (short story)
Year 10 013 - The beginning of the events of "Pernna's Story" (short story)
Year 10 018 - The beginning of the events of "Endless Night" (short story)
Year 10 025 - The beginning of the events of "The Blight" (novella)
Year 10 029 - The framework for the mech developed
Year 10 031 - The beginning of the events of "For the Glory of Eran" (short story)
Year 10 034 - The beginning of the events of "For the Revolution" (short story)
Year 11 250 - The beginning of the events of "I'm King of the Nerds" (short story)
Year 11 907 - The beginning of the events of "Introducing Kura" (short story)
Year 12 048 - The beginning of the events of "Messiah" (game)
Year 13 050 - The invention of daddomoit
Year 14 002 - The beginning of the events of "On a Cloud" (novella)
Year 14 051 - The beginning of the events of "After Yashudan" (Short Story)

List of Characters
  • Arcant - Male - Leader of Knights of a Free Carocca - Born 9981 - In "Endless Night"
  • Ard - Male - Prince of Eran - Born 9992 - Light elemental - In "The Blight"
  • Argat - Male - Areates Guru - Born 9972 - Light, dark, time, sound and earth elemental - In "The Blight"
  • Arker - Male - Daddomoit Dealer - Born 13 980 - Wind elemental - In "On a Cloud"
  • Arrian - Female - Queen of Eran - Born 9959 - Light elemental - In "The Blight"
  • Arropa - Male - Admiral of Eran - Born 9987 - Fire elemental - In "The Blight"
  • Barse - Male - Mercenary - Born 11 870 - Dark elemental - In "Introducing Kura"
  • Bayre - Male - Double Agent for Areates - Born -10 - Lightning elemental - In "The Areates War"
  • Blear - Male - Strategy Analyst - Born 11 231 - Lightning elemental - In "I'm King of the Nerds"
  • Carran - Male - Bishop of the Church of Eran - Born 9942 - Light elemental - In "Pernna's Story"
  • Carte - Male - Knights of a Free Carocca - Born 9994 - Dark elemental - In "Endless Night"
  • Dail - Male - Kilka's father - Born 9958 - Light elemental - In "The Blight"
  • Dained - Female - Princess of Eran - Born 9991 - Light elemental - In "The Blight"
  • Darn - Male - General of Eran - Born 9972 - Ice elemental - In "The Blight"
  • Deek - Male - Factory worker - Born 10 016 - Water elemental - In "For the Glory of Eran"
  • Err - Male - Lika dealer - Born 8987 - Dark elemental - In "Toxic Fog and Toxic People"
  • Ferra - Female - Factory worker - Born 10 016 - Earth elemental - In "For the Glory of Eran"
  • Garre - Male - Survivor - Born 14 034 - Lightning, wood, dark, and light elemental - In "After Yashudan"
  • Hail - Male - Lika addict - Born 8982 - Water elemental - In "Toxic Fog and Toxic People"
  • Ire - Male - Eran field agent - Born 11 224 - Ice elemental - In "I'm King of the Nerds"
  • Jaias - Male - Anthropologist - Born 9981 - Time elemental - In "The Blight"
  • Jak - Male - Knights of a Free Carocca - Born 9992 - Dark elemental - In "Endless Night"
  • Jaly - Male - Daddomoit Dealer - Born 13 978 - Earth, Time, Wind elemental - In "On a Cloud"
  • Jarke - Male - Areates official - Born 9981 - Dark and Time elemental - In "Endless Night"
  • Jarrel - Male - Prophet - Born -38 - Light and dark elemental - In "The Blight"
  • Jass - Male - Student of psychology - Born 13 981 - Lightning elemental - In "On a Cloud"
  • Joice - Male - King of Eran - Born 9951 - Light elemental - In "The Blight"
  • Jond - Male - Prince of Eran - Born 9989 - Light elemental - In "The Blight"
  • Jonta - Male - Factory worker - Born 10 017 - Time elemental - In "For the Glory of Eran" and "For the Revolution"
  • Jorge - Male - Pernna's father - Born 9949 - Light elemental - In "The Blight" and "Pernna's Story"
  • Kilka - Male - Pirate - Born 9985 - Dark elemental - In "The Blight" and "Endless Night"
  • Kura - Male - Mercenary - Born 11 872 - Dark elemental - In "Introducing Kura"
  • Lami - Male - Admiral of Eran - Born 2167 - Poison elemental - In "Imposing Our Will"
  • Marle - Female - Jarrel's Wife - Born -34 - Light elemental -
  • Nalliar - Female - Eran plant - Born 10 012 - Earth elemental - In "For the Revolution"
  • Orre - Male - Lika conspirator - Born 8990 - Ice elemental - In "Toxic Fog and Toxic People"
  • Pernna - Female - High priestess of the Church of Eran - Born 9991 - Light elemental - In "The Blight" and "Pernna's Story"
  • Reant - Male - Equipment specialist - Born 7971 - Poison elemental - In "I've Always Enjoyed the Saxophone"
  • Stard - Male - Survivor - Born 14 033 - Wood elemental - In "After Yashudan"
  • Treek - Male - Factory worker - Born 10 014 - In "For the Glory of Eran"

  • List of Planets
    Areates - Areates Empire
  • A very clean and lush planet with greenery in every corner. About nine billion people and no pollution.
  • Medium gravity.

    Carocca - Eran Empire
  • A very urban planet, eight billion people on the surface and another three billion on it's three moons. Moderate pollution problem but nothing catastrophic.
  • Brought into the Eran empire in 7605.
  • Medium gravity.

    Eran - Eran Empire
  • Very urban, the densest planet in the galaxy, at ten billion people and another five billion on it's two moons. Terrible pollution problem that cuts life expectancy by over a decade if you don't wear your gas mask outdoors.
  • Heavy gravity.

    Old Eran - Eran Empire
  • The original home of Eran, now a planet of ruins. Two thousand people live on it's surface. No pollution but used to have moderate pollution problems.
  • Medium gravity.

    Oullan - Eran Empire
  • A lush and beautiful planet with about three billion people and minimal pollution.
  • Brought into the Eran empire in 8002.
  • Light gravity.

    Parnest - Eran Empire
  • A lot of ancient buildings still in use, average amount of greenery, about six billion people and medium pollution.
  • Brought into the Eran empire in 5306.
  • Medium gravity.

    Tata - Eran Empire
  • The first under developed planet to be taken in by Eran. Lush greenery, about four billion people and little pollution.
  • Brought into the Eran empire in 2201.
  • Medium gravity.

    Magic List
    Fire Elemental - Passion
  • Small Flame - Assault - Level 10
  • Medium Flame - Assault - Level 25
  • Large Flame - Assault - Level 50
  • Ultimate Flame - Assault - Level 100
  • Fire Dome - Support - Level 20
  • Lightning Elemental - Speed of thought and action
  • Small Bolt - Assault - Level 10
  • Medium Bolt - Assault - Level 25
  • Large Bolt - Assault - Level 50
  • Ultimate Bolt - Assault - Level 100
  • Energy Wall - Support - Level 20
  • Ice Elemental - Cold and cut throat
  • Small Icicle- Assault - Level 10
  • Medium Icicle - Assault - Level 25
  • Large Icicle - Assault - Level 50
  • Ultimate Icicle - Assault - Level 100
  • Ice Wall - Support - Level 20
  • Wind Elemental - Easy going and mystical
  • Small Gust - Assault - Level 10
  • Medium Gust - Assault - Level 25
  • Large Gust - Assault - Level 50
  • Ultimate Gust - Assault - Level 100
  • Wind Screen - Support - Level 20
  • Earth Elemental - Grounded
  • Small Quake - Assault - Level 10
  • Medium Quake - Assault - Level 25
  • Large Quake - Assault - Level 50
  • Ultimate Quake - Assault - Level 100
  • Stone Wall - Support - Level 20
  • Wood Elemental - Emotionally hard
  • Small Growth - Assault - Level 10
  • Medium Growth - Assault - Level 25
  • Large Growth - Assault - Level 50
  • Ultimate Growth - Assault - Level 100
  • Wooden Wall - Support - Level 20
  • Water Elemental - Kind and emotional
  • Small Wave - Assault - Level 10
  • Medium Wave - Assault - Level 25
  • Large Wave - Assault - Level 50
  • Ultimate Wave - Assault - Level 100
  • Hydrate - Cure - Level 20
  • Poison Elemental - Sneaky and crafty
  • Small Infection - Assault - Level 10
  • Medium Infection - Assault - Level 25
  • Large Infection - Assault - Level 50
  • Ultimate Infection - Assault - Level 100
  • Antidote - Cure - Level 10
  • Time Elemental - Wise
  • Haste - Support - Level 10
  • Slow Down - Support - Level 25
  • Frozen in Time - Support - Level 50
  • Time Warp - Assault - Level 75
  • Time Loop - Support - Level 100
  • Sound Elemental - Playful
  • High Pitch - Assault - Level 10
  • Very High Pitch - Assault - Level 25
  • Extremely High Pitch - Assault - Level 50
  • Sonic Boom - Assault - Level 100
  • Serenade - Cure - Level 20
  • Dark Elemental - Cut throat
  • Small Dark Void - Assault - Level 10
  • Medium Dark Void - Assault - Level 25
  • Large Dark Void - Assault - Level 50
  • Ultimate Dark Void - Assault - Level 100
  • Draw Energy - Assault and Cure - Level 20
  • Severe Destruction - Assault - Level 10000
  • End of Times - Assault - Level 1000000
  • Light Elemental - Benevolent
  • Small Holy Judgement - Assault - Level 10
  • Medium Holy Judgement - Assault - Level 25
  • Large Holy Judgement - Assault - Level 50
  • Ultimate Holy Judgement - Assault - Level 100
  • Restore - Cure - Level 20
  • God's Wrath - Assault - Level 10000
  • Our Saviour - Assault and Cure - Level 1000000
  • Live Forever - Support - Level 1000000

  • List of Drugs
  • Aarpa - A drug much like marijuana but with greater stimulant proporties. Not very addictive.
  • Daddomoit - Releases massive amounts of oxytocin and is a strong empathogen. Fairly addictive.
  • DMP - Like DMT but phenethylamine based. Not at all addictive.
  • Lika - Like crack cocaine but lasts longer. Very addictive.
  • Stetva - Activates a blood lust, a sex lust, and is highly stimulating and adrenaline inducing. Very addictive.
  • Qua - Like ketamine or DXM but grows on trees. Fairly addictive. Often used when sick with a cold.

    List of Terms
  • Carse - A mercenary with a mech.
  • The Light Show - An arcade/casino in Hailse, Carocca.
  • Tyn - Powerful magic users and psychics who protect the Areates

    The Areates
    Areates Language
  • Ab - Like.
  • Aba - Dislike.
  • Alt - And guest(s).
  • Annar - We seek your wisdom.
  • Bala - Agree.
  • Carlat - Meet you there.
  • Da - Hello.
  • Dipsy - Insane.
  • Ent - Identify yourself.
  • Elek - Disbelief.
  • Elekkan - Belief.
  • Erra - You will see.
  • Fent - Teachings
  • Farra - We'll see.
  • Gat - Enter.
  • Halk - Descendant.
  • Heelet - This is what you're looking for...
  • Ik - Me or us.
  • Inna - Well if...
  • Inta - Even if...
  • Janna - Whether or not.
  • Kissa - An unknown ship.
  • Kissara - A known and friendly ship.
  • Kissaran - A known and unfriendly ship.
  • Lara - Not what.
  • Lat - Home
  • Marran - You have forgotten.
  • Nar - Male.
  • Nara - Female.
  • Nerr - Denounced or abandoned.
  • Par - Thought or think.
  • Ra - Like.
  • Rad - Dislike.
  • Sar - Rescure.
  • Scarn - Being home
  • Senn - Has become.
  • Te - How could?
  • Teu - How could you determine? Or how could it be proven?
  • Tyn - Powerful magic users and psychics who protect the Areates
  • Var - Dock or landing area.
  • Warra - Fall into your lap, come together with synchronicity.

    Number System of the Areates
  • A - One
  • Al - Two
  • Alt - Three
  • Alta - Four
  • Altal - Five
  • Altalt - Six
  • Ba - Seven
  • Bal - Eight
  • Balt - Nine
  • Balta - Ten
  • Baltal - Eleven
  • Baltalt - Twelve
  • Aba - Thirteen
  • Abal - Fourteen
  • Abalt - Fifteen
  • Abalta - Sixteen
  • Abaltal - Seventeen
  • Abaltalt - Eighteen
  • Caba - Nineteen
  • Cabal - Twenty
  • Cabalt - Twenty One
  • Cabalta - Twenty Two
  • Cabaltal - Twenty Three
  • Cabaltalt - Twenty Four
  • Acaba - Twenty Five
  • Acabal - Twenty Six
  • Acabalt - Twenty Seven
  • Acabalta - Twenty Eight
  • Acabaltal - Twenty Nine
  • Acabaltalt - Thirty
  • Dacaba - Thirty One
  • Dacabal - Thirty Two
  • Dacabalt - Thirty Three
  • Dacabalta - Thirty Four
  • Dacabaltal - Thirty Five
  • Dacabaltalt - Thirty Six
  • A-A - Thirty Seven
  • A-Al - Thirty Eight
  • A-Alt - Thirty Nine
  • A-Alta - Fourty
  • A-Altal - Fourty One
  • A-Altalt - Fourty Two
  • A-Ba - Fourty Three
  • A-Bal - Fourty Four
  • A-Balt - Fourty Five
  • A-Balta - Fourty Six
  • A-Baltal - Fourty Seven
  • A-Baltalt - Fourty Eight
  • A-Aba - Fourty Nine
  • A-Abal - Fifty
  • A-Abalt - Fifty One
  • A-Abalta - Fifty Two
  • A-Abaltal - Fifty Three
  • A-Abaltalt - Fifty Four
  • A-Caba - Fifty Five
  • A-Cabal - Fifty Six
  • A-Cabalt - Fifty Seven
  • A-Cabalta - Fifty Eight
  • A-Cabaltal - Fifty Nine
  • A-Cabaltalt - Sixty
  • A-Acaba - Sixty One
  • A-Acabal - Sixty Two
  • A-Acabalt - Sixty Three
  • A-Acabalta - Sixty Four
  • A-Acabaltal - Sixty Five
  • A-Acabaltalt - Sixty Six
  • A-Dacaba - Sixty Seven
  • A-Dacabal - Sixty Eight
  • A-Dacabalt - Sixty Nine
  • A-Dacabalta - Seventy
  • A-Dacabaltal - Seventy One
  • A-Dacabaltalt - Seventy Two

  • Ab-A - Seventy Three
  • Aba-A - One hundered and eight
  • Caba-A - One hundered and fourty four
  • Acaba-A - One hundered and eighty
  • Dacaba-A - Two hundered and sixteen

  • A-A-A - Two hundered and fifty two
  • Ab-A-A - Three hundered and four
  • A-A-A-A - Six hundered and eight

    Majestic Battle
    Rules of the Game
    The table is set up with a battlefield map and two notebooks to keep track of stats.
    A match consists of 4 rounds, each player getting 2 attack rounds and 2 defence rounds.
    A coin is flipped to see who is attacker and who is defender.
    Attacker gets first move.

    People are allowed to have 25 cards a match.
    The cards can be switched out every round, or 4 times a match.
    If you choose to keep the same cards they all have their health restored and return to level 1.

    Every card has a different physical attack and element, every element reacts to other elements in a different way.
    Every card has a magic attack based on their level and element, but a spell can only be cast every 5 turns.
    A card levels up five levels after every victory.
    Attack and defence both go up by one point every 20 levels, HP goes up by 5.

    "Small" and "medium" spells attack only one card.
    "Large" spells attack one card and every other enemy card next to it.
    "Ultimate" spells attack every enemy card not behind a wall.
    "Wall" spells make one card invincible for two turns.
    "Cure" spells fully heal one friendly card.

    You have one move on each turn and may use one card.
    Long range can attack up to three rows away on the battlefield that isn't behind a wall, but are considerably less powerful.
    Close range can only attack the card directly beside it.
    When a long range card attacks a card right next to it they have 1/3 their usual attack.

    There are defender cards with a higher defence than attack.
    There are attacker cards with a higher attack than defence.
    You are allowed one special card a match. A special card is more powerful than regular cards, some can be very rare and valuable. They level up at the same rate.

    When you are on defence...
    You have a fortress card, each fortress card has different attributes. Different fortresses have different positions to put a soldier in for increased defensive stats, ground level positions just get regular stats but can't be attacked by short range until the fortress is breached, upper level positions get a +1 ballistic range, only long range cards should be placed in either position as short range would be next to useless in those positions.

    When you are on attack...
    You get one additional attack point for each unit.
    Long range cards are in the back row, can only be attacked by other long range cards or if close range cards break through to that row.

    In casual battles, the rule is the winner gets their pick of one card from the opponents deck.
    In official tournaments, nobody loses any cards.